Realistic Racetrack 1.0
1 494
21
1 494
21
I tried to create a somewhat realistic racetrack located near the LS airport. I hope you like it ;)
The downloadable file contains the xml. file for the racetrack and the updated object.ini.
In order to install this map, put the xml file in the GTAV folder and select it ingame via map editor. Put the object.ini in your 'script' folder
*the map is big, hence it will need some time to load entirely*
Required mods to run this map:
-Map Editor by Guadmaz and all mods required for the Map Editor (Scripthook etc.)
- Custom Props Add-On by Shaezbreizh
(https://www.gta5-mods.com/maps/custom-prop)
It would appreciate linking this mod or giving me credit when using this map in a video or different mod :)
The downloadable file contains the xml. file for the racetrack and the updated object.ini.
In order to install this map, put the xml file in the GTAV folder and select it ingame via map editor. Put the object.ini in your 'script' folder
*the map is big, hence it will need some time to load entirely*
Required mods to run this map:
-Map Editor by Guadmaz and all mods required for the Map Editor (Scripthook etc.)
- Custom Props Add-On by Shaezbreizh
(https://www.gta5-mods.com/maps/custom-prop)
It would appreciate linking this mod or giving me credit when using this map in a video or different mod :)
Először Feltöltve: 2017. január 21.
Utoljára Feltöltve: 2017. január 21.
Utoljára Letöltött: 2024. december 11.
26 Hozzászólás
More mods by TE_Prodigy:
I tried to create a somewhat realistic racetrack located near the LS airport. I hope you like it ;)
The downloadable file contains the xml. file for the racetrack and the updated object.ini.
In order to install this map, put the xml file in the GTAV folder and select it ingame via map editor. Put the object.ini in your 'script' folder
*the map is big, hence it will need some time to load entirely*
Required mods to run this map:
-Map Editor by Guadmaz and all mods required for the Map Editor (Scripthook etc.)
- Custom Props Add-On by Shaezbreizh
(https://www.gta5-mods.com/maps/custom-prop)
It would appreciate linking this mod or giving me credit when using this map in a video or different mod :)
The downloadable file contains the xml. file for the racetrack and the updated object.ini.
In order to install this map, put the xml file in the GTAV folder and select it ingame via map editor. Put the object.ini in your 'script' folder
*the map is big, hence it will need some time to load entirely*
Required mods to run this map:
-Map Editor by Guadmaz and all mods required for the Map Editor (Scripthook etc.)
- Custom Props Add-On by Shaezbreizh
(https://www.gta5-mods.com/maps/custom-prop)
It would appreciate linking this mod or giving me credit when using this map in a video or different mod :)
Először Feltöltve: 2017. január 21.
Utoljára Feltöltve: 2017. január 21.
Utoljára Letöltött: 2024. december 11.
@chang63 Hey how did you get this map to load properly???
I'm doing something wrong
@rastakilla did you install the add-on props and installed the proper object.ini to the map editor files?
I am using he latest version of the game if that helps.
@chang63 Yes I'm running latest version and I got MAP FAILED TO LOAD:
System.NullReferenceException: Object reference not set to an instance of an object
Are you just using his custom objectlist.ini alone or did you copy and paste something to it??
@rastakilla I think I'm using his objectlist.ini, and also using custom prop add-on https://www.gta5-mods.com/maps/custom-prop. Can't really check right now until tomorrow night, since I won't have access until at least tomorrow, and game been crashing near the airport due to some random mod I installed, so have to sort that out as well...
@chang63 Ok did everything over and I finally have it working somehow!
I was adding the objectlist items from the addon props mod to his custom ini.
Got it working now and the track is awesome with your handling mod and IKT Wheel/transmission/inverted power mod.
@rastakilla nice, and yeah been using a similar setup as well, except with latest beta version of my handling and drift assist with deadzone at 0 for some good over-steer fun :)
@rastakilla
Also using this mod to time hotlaps:
https://www.gta5-mods.com/scripts/stopwatch-for-testing-cars
After installing the stopwatch mod, copy n paste this line to maps.txt, then save the file:
[name]track1[start]-1427.453|-3505.291|13.294[finish]-1450.287|-3495.453|13.294[heading]240.949
Start GTA, load the track, and enable the stopwatch mod, load track1 (or whatever you name it), and you now have a very nice lap timer to for hot-lapping.
@rastakilla Since this track offer multiple configs, the loop I've been using is the more technical one, which entails simply taking the right side every time I come to a fork (with the exception of the fork at the starting line after teleporting to track using the stopwatch mod. The right at the start leads to the pit-lane.) Fastest I've gotten through a fairly clean lap is a 2:16.962 using a T20 (results are in the "Stopwatch Files" folder in your script folder, including top speed, 0-60 and 0-120 mph, and lap time, which is pretty neat.
@chang63 Hell yea thanks alot gonna install it when I get home.
I tried to spawn Eddlm's Impromptu Race on the track but there are no AI drive paths since the mod actually sits on the ocean. Do you think an actual race or AI path can be made for the track????
@rastakilla not sure, but im sure someone will figure out a script to make custom racing lines, maybe one that follows your best laps or something... but nonetheless, hot-lapping and drifting on track is pretty fun in itself, though it would be nice to be able to race other ai's or other players, or even use some sort of an online leaderboard showing the ghost of best timed lap, now that will be neat!
For the ai path though, wasn't there a mod where you can create your own waypoints? Maybe just lay like hundreds of closely placed waypoints together and that will force the ai to follow that path?
@chang63 You know what I'm gonna dig in that this weekend.
I forgot Eddlms Street Race Mod comes with a race editor tool.
See If I can get AI to drive a path
I'm in love with this track! The Vinewood Hills and Tovnga Valley Race Maps also get my adrenaline going.
@rastakilla yeah, would be interesting to find out. Let me know what results you get.
N agreed, this track is pretty awesome, got some nice screens using this track for my updated handling mod as well :)
Gotta try the other 2 u mentioned
@chang63 Yea those two will really have you pushing your manual transmission cars to the limit.
Get ready to do alot of shifting.
Also the Paved Vinewood Racetrack Map works great and both Community Race and Street Race mods have really challenging AI races for them. I'm using Eddlms Faster AI Driver meta and the AI drivers will floor it and actually bang gears at full speed with you on straightaways.
Its gets very exciting and competitive going full throttle side by side with competent AI.
It also is built for some really nice powerslides
@TE_Prodigy really nice ;) I think you will enjoy next update of custom prop (about end february or after ) that will add much more landscape vairety ( unfortunatly no one can help me about how to solve the supersportiv to get proper col with custom prop ;S)
good luck for next ;)
@Shaezbreizh Smooth hills/slope/grade???
@rastakilla a bit of everything hill, field, road, mnt part, etc etc xP
@Shaezbreizh YESSSSSSS!!!!!
@TE_Prodigy Well, looks like the answer for banked corners and elevation changes are about to come true as Shaezbreizh commented for the prop add-on update :)
@Shaezbreizh Hell yeah, I'm excited!
can someone help me please? i am able to load the track, as i can see in the lower right corner, but how do i teleport to that track?