Franklin doomsday heist (YMAP\Map Editor\Map Builder\Vehicles Persistence) 8.0
5 097
49
5 097
49
Hi, hello! I don't know English, the following is the use of Google mechanical translation. This is my first map mod. Although it has been revised several times, it is still my first and the only map MOD.
This map MOD consumes a lot of my spare time and spirit to make, the process time of learning to make maps and making maps before and after, it took me about a year to a year and a half, if you used this I made this Map to go to the video, please share your video link with me, thank you!
This map was an external expansion of Franklin's safe house, using more than 5,000 objects to create this map. Most of the major expansion facilities are hidden underground. There are about 50 vehicles for landing, sea and air, which are divided into two parts: "map designated vehicles" and "vehicle customization".
I feel that if you want to freely store your vehicle, you can choose "Vehicle Customization".
In addition to boats and submarines, "vehicle customization" can be customized. (I don't know why, the sea vessel can't be the same as the sea uploader in the original game, and the fixed position can still drive, so I can only use the map to produce a fixed effect.)
----------------
It offers many facilities in the Franklin Safe House:
Facilities No. 0: 4 aprons on the roof, the number of vehicles is 4
Facilities No. 1: private club, two vaults, 12 bedroom, small living room, prison, command center, three conference rooms, arms factory, arsenal, drug factory and drug warehouse, garage, store and warehouse, shooting range ( The shooting range has a mysterious western movie egg, plus the oriental movie egg in the previous meeting room. I used the GTA5 to come in handy objects and made two eggs.)
The number of vehicles in the No. 1 facility is: 3 (the quantity is active. In fact, there are more vehicles that can be stored here, as long as your computer can still run, you can also put more money.)
Facilities 2: locomotive garage. The number of vehicles stored is: 8 (fixed quantity)
Facilities 3: Supercar garage. The number of vehicles stored is: 9 (fixed quantity)
4th facility: Armed car garage. The number of vehicles stored is: 9 (fixed quantity)
Facilities No. 5: Helicopter hangar. The number of vehicles stored is: 7 (fixed quantity)
Installation No. 6: Aircraft hangar. The number of vehicles stored is: 4 (fixed quantity)
Facilities No. 7: underground runway and waiting room. The number of vehicles stored is: 0 (here is only the external passage of the No. 6 facility, so there is no vehicle.)
Facilities No. 8: Terminal. The number of vehicles stored is: 4 (the map specifies the vehicle and the number. I have deleted the seaplane part, its fixed structure is very ugly, plus this revision is done well, and too many objects are used, so I can only suffer Deleted. Also added to the Alamo Sea. Helicopter transfer point with the open sea...)
Facility 9: A hidden underwater escape exit. It was hidden somewhere in the No. 1 facility, which was inconspicuous and not easy to be found. I won’t say it wherever I left it, and I will leave it to you to find it.
----------------------
Pre-operation requirements:
Map Editor: https://www.gta5-mods.com/scripts/map-editor
Map Builder Community: https://www.gta5-mods.com/tools/map-builder
The "Vehicle Customization" version also requires:
Vehicles Persistence: https://www.gta5-mods.com/scripts/vehicleskeeperv
---------------------------------------
nstallation:
Afterdecompressing , There are two main files, Extract "mods" from "ymap" to the game directory. Ps: The ymap composition in the two versions is different. Don't be mistaken.
If you do not have Map Builder Community SP installed, please go to the installation first, otherwise you will lose the airstrip and some vehicle entrances and exits in the map. The selection of this map is a new and old version of the common material, the mapbuilder of the new and old Map Builder Community SP can be used.
If Vehicles Persistence is not installed, there will be no vehicles other than the No. 8 facility, nor can you freely customize the vehicle, and you will not be able to keep your favorite vehicles in the bunker.
Extract your game's update.rpf and put it in mods \update.
Open OpenIV and follow the path: mods\update\update.rpf\ common\ data
Open the dlclist.xml file and add the following line of text:
dlcpacks: Item>\ custom_maps \ Item>
After installing the map editor, From the map editor file, select the file you like. files thrown into the game directory to open the game.
Enter the game, open the Map Editor, and click Load Map in the XML options
Since ymap doesn't seem to support the conversion of vehicles, people, and transfer points, I split the map into two parts. Therefore, the map of ymap and map editor, which lacks one of them, will lead to incomplete maps, so pay special attention to this when installing.
It has F-35, F-22, M1A2 and Apache. Hummer with military parts on it.
By Replaced Hydra P-996, Rhino, HVY Insurgent, Savage helicopters , and you will become a formal US vehicle equipment.
You will find it here:
https://www.gta5-mods.com/users/SkylineGTRFreak/files
You can get wanted at the Franklin mansion .
It is known that the bug cannot be solved:
- In some areas of the night, the lights will be unstable at certain angles.
- "Map designated vehicle" version, the locomotive will deviate from the original parking position and angle.
- "Vehicle Customization" version, when converting at the transfer point, the map group of ymap may be converted because it cannot catch up with the transfer point, causing ymap to drop the map or Map Editor to drop the map.
It is recommended to pause for a second at the transfer point and wait for the game to read the map before moving.
---------------------------------------
Update:
- Produced two optional versions of "Map Designated Vehicle" and "Vehicle Customization"
- Use the Map Builder Community to provide more and better materials and ymap to break the map's upper limit and rework the entire map.
- Renovated garage and hangar, garage and hangar interior. No longer empty. Nothing.
- Add a prison.
- Increase night lights.
The other parts are waiting for you to download and experience.
This is just a map on the imitation line, but it won't give you a bunch of tasks to solve, just like online, although I have thought about going to the task. But in fact, I don't have more time to learn and make, so I gave up...
If you want to use this map, go to the idea of making a mission. Well, you don't have to go through my consent, because I already agree that you can do that.
In addition, the pattern is very compact, it is recommended that people with poor driving skills or change the vehicle into an invincible state.
If you want to challenge driving skills, then you can ignore the small advice I gave.
Also, if you don't like my design on the roof. You can use OpenIV to remove the file I made EX1.ymap. If you don't know the path, please use OpenIV's search engine to find it. This is a good search because the entire gta5 can no longer find a second file with the same name.
Although it can remove the map on the roof, it can't change the characters, vehicle settings, characters, and vehicle settings on the roof. It can only be modified through the map editor.
This map MOD consumes a lot of my spare time and spirit to make, the process time of learning to make maps and making maps before and after, it took me about a year to a year and a half, if you used this I made this Map to go to the video, please share your video link with me, thank you!
This map was an external expansion of Franklin's safe house, using more than 5,000 objects to create this map. Most of the major expansion facilities are hidden underground. There are about 50 vehicles for landing, sea and air, which are divided into two parts: "map designated vehicles" and "vehicle customization".
I feel that if you want to freely store your vehicle, you can choose "Vehicle Customization".
In addition to boats and submarines, "vehicle customization" can be customized. (I don't know why, the sea vessel can't be the same as the sea uploader in the original game, and the fixed position can still drive, so I can only use the map to produce a fixed effect.)
----------------
It offers many facilities in the Franklin Safe House:
Facilities No. 0: 4 aprons on the roof, the number of vehicles is 4
Facilities No. 1: private club, two vaults, 12 bedroom, small living room, prison, command center, three conference rooms, arms factory, arsenal, drug factory and drug warehouse, garage, store and warehouse, shooting range ( The shooting range has a mysterious western movie egg, plus the oriental movie egg in the previous meeting room. I used the GTA5 to come in handy objects and made two eggs.)
The number of vehicles in the No. 1 facility is: 3 (the quantity is active. In fact, there are more vehicles that can be stored here, as long as your computer can still run, you can also put more money.)
Facilities 2: locomotive garage. The number of vehicles stored is: 8 (fixed quantity)
Facilities 3: Supercar garage. The number of vehicles stored is: 9 (fixed quantity)
4th facility: Armed car garage. The number of vehicles stored is: 9 (fixed quantity)
Facilities No. 5: Helicopter hangar. The number of vehicles stored is: 7 (fixed quantity)
Installation No. 6: Aircraft hangar. The number of vehicles stored is: 4 (fixed quantity)
Facilities No. 7: underground runway and waiting room. The number of vehicles stored is: 0 (here is only the external passage of the No. 6 facility, so there is no vehicle.)
Facilities No. 8: Terminal. The number of vehicles stored is: 4 (the map specifies the vehicle and the number. I have deleted the seaplane part, its fixed structure is very ugly, plus this revision is done well, and too many objects are used, so I can only suffer Deleted. Also added to the Alamo Sea. Helicopter transfer point with the open sea...)
Facility 9: A hidden underwater escape exit. It was hidden somewhere in the No. 1 facility, which was inconspicuous and not easy to be found. I won’t say it wherever I left it, and I will leave it to you to find it.
----------------------
Pre-operation requirements:
Map Editor: https://www.gta5-mods.com/scripts/map-editor
Map Builder Community: https://www.gta5-mods.com/tools/map-builder
The "Vehicle Customization" version also requires:
Vehicles Persistence: https://www.gta5-mods.com/scripts/vehicleskeeperv
---------------------------------------
nstallation:
Afterdecompressing , There are two main files, Extract "mods" from "ymap" to the game directory. Ps: The ymap composition in the two versions is different. Don't be mistaken.
If you do not have Map Builder Community SP installed, please go to the installation first, otherwise you will lose the airstrip and some vehicle entrances and exits in the map. The selection of this map is a new and old version of the common material, the mapbuilder of the new and old Map Builder Community SP can be used.
If Vehicles Persistence is not installed, there will be no vehicles other than the No. 8 facility, nor can you freely customize the vehicle, and you will not be able to keep your favorite vehicles in the bunker.
Extract your game's update.rpf and put it in mods \update.
Open OpenIV and follow the path: mods\update\update.rpf\ common\ data
Open the dlclist.xml file and add the following line of text:
dlcpacks: Item>\ custom_maps \ Item>
After installing the map editor, From the map editor file, select the file you like. files thrown into the game directory to open the game.
Enter the game, open the Map Editor, and click Load Map in the XML options
Since ymap doesn't seem to support the conversion of vehicles, people, and transfer points, I split the map into two parts. Therefore, the map of ymap and map editor, which lacks one of them, will lead to incomplete maps, so pay special attention to this when installing.
It has F-35, F-22, M1A2 and Apache. Hummer with military parts on it.
By Replaced Hydra P-996, Rhino, HVY Insurgent, Savage helicopters , and you will become a formal US vehicle equipment.
You will find it here:
https://www.gta5-mods.com/users/SkylineGTRFreak/files
You can get wanted at the Franklin mansion .
It is known that the bug cannot be solved:
- In some areas of the night, the lights will be unstable at certain angles.
- "Map designated vehicle" version, the locomotive will deviate from the original parking position and angle.
- "Vehicle Customization" version, when converting at the transfer point, the map group of ymap may be converted because it cannot catch up with the transfer point, causing ymap to drop the map or Map Editor to drop the map.
It is recommended to pause for a second at the transfer point and wait for the game to read the map before moving.
---------------------------------------
Update:
- Produced two optional versions of "Map Designated Vehicle" and "Vehicle Customization"
- Use the Map Builder Community to provide more and better materials and ymap to break the map's upper limit and rework the entire map.
- Renovated garage and hangar, garage and hangar interior. No longer empty. Nothing.
- Add a prison.
- Increase night lights.
The other parts are waiting for you to download and experience.
This is just a map on the imitation line, but it won't give you a bunch of tasks to solve, just like online, although I have thought about going to the task. But in fact, I don't have more time to learn and make, so I gave up...
If you want to use this map, go to the idea of making a mission. Well, you don't have to go through my consent, because I already agree that you can do that.
In addition, the pattern is very compact, it is recommended that people with poor driving skills or change the vehicle into an invincible state.
If you want to challenge driving skills, then you can ignore the small advice I gave.
Also, if you don't like my design on the roof. You can use OpenIV to remove the file I made EX1.ymap. If you don't know the path, please use OpenIV's search engine to find it. This is a good search because the entire gta5 can no longer find a second file with the same name.
Although it can remove the map on the roof, it can't change the characters, vehicle settings, characters, and vehicle settings on the roof. It can only be modified through the map editor.
Először Feltöltve: 2018. január 26.
Utoljára Feltöltve: 2019. június 23.
Utoljára Letöltött: 3 napja
All Versions
87 Hozzászólás
More mods by Ezio1030:
Hi, hello! I don't know English, the following is the use of Google mechanical translation. This is my first map mod. Although it has been revised several times, it is still my first and the only map MOD.
This map MOD consumes a lot of my spare time and spirit to make, the process time of learning to make maps and making maps before and after, it took me about a year to a year and a half, if you used this I made this Map to go to the video, please share your video link with me, thank you!
This map was an external expansion of Franklin's safe house, using more than 5,000 objects to create this map. Most of the major expansion facilities are hidden underground. There are about 50 vehicles for landing, sea and air, which are divided into two parts: "map designated vehicles" and "vehicle customization".
I feel that if you want to freely store your vehicle, you can choose "Vehicle Customization".
In addition to boats and submarines, "vehicle customization" can be customized. (I don't know why, the sea vessel can't be the same as the sea uploader in the original game, and the fixed position can still drive, so I can only use the map to produce a fixed effect.)
----------------
It offers many facilities in the Franklin Safe House:
Facilities No. 0: 4 aprons on the roof, the number of vehicles is 4
Facilities No. 1: private club, two vaults, 12 bedroom, small living room, prison, command center, three conference rooms, arms factory, arsenal, drug factory and drug warehouse, garage, store and warehouse, shooting range ( The shooting range has a mysterious western movie egg, plus the oriental movie egg in the previous meeting room. I used the GTA5 to come in handy objects and made two eggs.)
The number of vehicles in the No. 1 facility is: 3 (the quantity is active. In fact, there are more vehicles that can be stored here, as long as your computer can still run, you can also put more money.)
Facilities 2: locomotive garage. The number of vehicles stored is: 8 (fixed quantity)
Facilities 3: Supercar garage. The number of vehicles stored is: 9 (fixed quantity)
4th facility: Armed car garage. The number of vehicles stored is: 9 (fixed quantity)
Facilities No. 5: Helicopter hangar. The number of vehicles stored is: 7 (fixed quantity)
Installation No. 6: Aircraft hangar. The number of vehicles stored is: 4 (fixed quantity)
Facilities No. 7: underground runway and waiting room. The number of vehicles stored is: 0 (here is only the external passage of the No. 6 facility, so there is no vehicle.)
Facilities No. 8: Terminal. The number of vehicles stored is: 4 (the map specifies the vehicle and the number. I have deleted the seaplane part, its fixed structure is very ugly, plus this revision is done well, and too many objects are used, so I can only suffer Deleted. Also added to the Alamo Sea. Helicopter transfer point with the open sea...)
Facility 9: A hidden underwater escape exit. It was hidden somewhere in the No. 1 facility, which was inconspicuous and not easy to be found. I won’t say it wherever I left it, and I will leave it to you to find it.
----------------------
Pre-operation requirements:
Map Editor: https://www.gta5-mods.com/scripts/map-editor
Map Builder Community: https://www.gta5-mods.com/tools/map-builder
The "Vehicle Customization" version also requires:
Vehicles Persistence: https://www.gta5-mods.com/scripts/vehicleskeeperv
---------------------------------------
nstallation:
Afterdecompressing , There are two main files, Extract "mods" from "ymap" to the game directory. Ps: The ymap composition in the two versions is different. Don't be mistaken.
If you do not have Map Builder Community SP installed, please go to the installation first, otherwise you will lose the airstrip and some vehicle entrances and exits in the map. The selection of this map is a new and old version of the common material, the mapbuilder of the new and old Map Builder Community SP can be used.
If Vehicles Persistence is not installed, there will be no vehicles other than the No. 8 facility, nor can you freely customize the vehicle, and you will not be able to keep your favorite vehicles in the bunker.
Extract your game's update.rpf and put it in mods \update.
Open OpenIV and follow the path: mods\update\update.rpf\ common\ data
Open the dlclist.xml file and add the following line of text:
dlcpacks: Item>\ custom_maps \ Item>
After installing the map editor, From the map editor file, select the file you like. files thrown into the game directory to open the game.
Enter the game, open the Map Editor, and click Load Map in the XML options
Since ymap doesn't seem to support the conversion of vehicles, people, and transfer points, I split the map into two parts. Therefore, the map of ymap and map editor, which lacks one of them, will lead to incomplete maps, so pay special attention to this when installing.
It has F-35, F-22, M1A2 and Apache. Hummer with military parts on it.
By Replaced Hydra P-996, Rhino, HVY Insurgent, Savage helicopters , and you will become a formal US vehicle equipment.
You will find it here:
https://www.gta5-mods.com/users/SkylineGTRFreak/files
You can get wanted at the Franklin mansion .
It is known that the bug cannot be solved:
- In some areas of the night, the lights will be unstable at certain angles.
- "Map designated vehicle" version, the locomotive will deviate from the original parking position and angle.
- "Vehicle Customization" version, when converting at the transfer point, the map group of ymap may be converted because it cannot catch up with the transfer point, causing ymap to drop the map or Map Editor to drop the map.
It is recommended to pause for a second at the transfer point and wait for the game to read the map before moving.
---------------------------------------
Update:
- Produced two optional versions of "Map Designated Vehicle" and "Vehicle Customization"
- Use the Map Builder Community to provide more and better materials and ymap to break the map's upper limit and rework the entire map.
- Renovated garage and hangar, garage and hangar interior. No longer empty. Nothing.
- Add a prison.
- Increase night lights.
The other parts are waiting for you to download and experience.
This is just a map on the imitation line, but it won't give you a bunch of tasks to solve, just like online, although I have thought about going to the task. But in fact, I don't have more time to learn and make, so I gave up...
If you want to use this map, go to the idea of making a mission. Well, you don't have to go through my consent, because I already agree that you can do that.
In addition, the pattern is very compact, it is recommended that people with poor driving skills or change the vehicle into an invincible state.
If you want to challenge driving skills, then you can ignore the small advice I gave.
Also, if you don't like my design on the roof. You can use OpenIV to remove the file I made EX1.ymap. If you don't know the path, please use OpenIV's search engine to find it. This is a good search because the entire gta5 can no longer find a second file with the same name.
Although it can remove the map on the roof, it can't change the characters, vehicle settings, characters, and vehicle settings on the roof. It can only be modified through the map editor.
This map MOD consumes a lot of my spare time and spirit to make, the process time of learning to make maps and making maps before and after, it took me about a year to a year and a half, if you used this I made this Map to go to the video, please share your video link with me, thank you!
This map was an external expansion of Franklin's safe house, using more than 5,000 objects to create this map. Most of the major expansion facilities are hidden underground. There are about 50 vehicles for landing, sea and air, which are divided into two parts: "map designated vehicles" and "vehicle customization".
I feel that if you want to freely store your vehicle, you can choose "Vehicle Customization".
In addition to boats and submarines, "vehicle customization" can be customized. (I don't know why, the sea vessel can't be the same as the sea uploader in the original game, and the fixed position can still drive, so I can only use the map to produce a fixed effect.)
----------------
It offers many facilities in the Franklin Safe House:
Facilities No. 0: 4 aprons on the roof, the number of vehicles is 4
Facilities No. 1: private club, two vaults, 12 bedroom, small living room, prison, command center, three conference rooms, arms factory, arsenal, drug factory and drug warehouse, garage, store and warehouse, shooting range ( The shooting range has a mysterious western movie egg, plus the oriental movie egg in the previous meeting room. I used the GTA5 to come in handy objects and made two eggs.)
The number of vehicles in the No. 1 facility is: 3 (the quantity is active. In fact, there are more vehicles that can be stored here, as long as your computer can still run, you can also put more money.)
Facilities 2: locomotive garage. The number of vehicles stored is: 8 (fixed quantity)
Facilities 3: Supercar garage. The number of vehicles stored is: 9 (fixed quantity)
4th facility: Armed car garage. The number of vehicles stored is: 9 (fixed quantity)
Facilities No. 5: Helicopter hangar. The number of vehicles stored is: 7 (fixed quantity)
Installation No. 6: Aircraft hangar. The number of vehicles stored is: 4 (fixed quantity)
Facilities No. 7: underground runway and waiting room. The number of vehicles stored is: 0 (here is only the external passage of the No. 6 facility, so there is no vehicle.)
Facilities No. 8: Terminal. The number of vehicles stored is: 4 (the map specifies the vehicle and the number. I have deleted the seaplane part, its fixed structure is very ugly, plus this revision is done well, and too many objects are used, so I can only suffer Deleted. Also added to the Alamo Sea. Helicopter transfer point with the open sea...)
Facility 9: A hidden underwater escape exit. It was hidden somewhere in the No. 1 facility, which was inconspicuous and not easy to be found. I won’t say it wherever I left it, and I will leave it to you to find it.
----------------------
Pre-operation requirements:
Map Editor: https://www.gta5-mods.com/scripts/map-editor
Map Builder Community: https://www.gta5-mods.com/tools/map-builder
The "Vehicle Customization" version also requires:
Vehicles Persistence: https://www.gta5-mods.com/scripts/vehicleskeeperv
---------------------------------------
nstallation:
Afterdecompressing , There are two main files, Extract "mods" from "ymap" to the game directory. Ps: The ymap composition in the two versions is different. Don't be mistaken.
If you do not have Map Builder Community SP installed, please go to the installation first, otherwise you will lose the airstrip and some vehicle entrances and exits in the map. The selection of this map is a new and old version of the common material, the mapbuilder of the new and old Map Builder Community SP can be used.
If Vehicles Persistence is not installed, there will be no vehicles other than the No. 8 facility, nor can you freely customize the vehicle, and you will not be able to keep your favorite vehicles in the bunker.
Extract your game's update.rpf and put it in mods \update.
Open OpenIV and follow the path: mods\update\update.rpf\ common\ data
Open the dlclist.xml file and add the following line of text:
dlcpacks: Item>\ custom_maps \ Item>
After installing the map editor, From the map editor file, select the file you like. files thrown into the game directory to open the game.
Enter the game, open the Map Editor, and click Load Map in the XML options
Since ymap doesn't seem to support the conversion of vehicles, people, and transfer points, I split the map into two parts. Therefore, the map of ymap and map editor, which lacks one of them, will lead to incomplete maps, so pay special attention to this when installing.
It has F-35, F-22, M1A2 and Apache. Hummer with military parts on it.
By Replaced Hydra P-996, Rhino, HVY Insurgent, Savage helicopters , and you will become a formal US vehicle equipment.
You will find it here:
https://www.gta5-mods.com/users/SkylineGTRFreak/files
You can get wanted at the Franklin mansion .
It is known that the bug cannot be solved:
- In some areas of the night, the lights will be unstable at certain angles.
- "Map designated vehicle" version, the locomotive will deviate from the original parking position and angle.
- "Vehicle Customization" version, when converting at the transfer point, the map group of ymap may be converted because it cannot catch up with the transfer point, causing ymap to drop the map or Map Editor to drop the map.
It is recommended to pause for a second at the transfer point and wait for the game to read the map before moving.
---------------------------------------
Update:
- Produced two optional versions of "Map Designated Vehicle" and "Vehicle Customization"
- Use the Map Builder Community to provide more and better materials and ymap to break the map's upper limit and rework the entire map.
- Renovated garage and hangar, garage and hangar interior. No longer empty. Nothing.
- Add a prison.
- Increase night lights.
The other parts are waiting for you to download and experience.
This is just a map on the imitation line, but it won't give you a bunch of tasks to solve, just like online, although I have thought about going to the task. But in fact, I don't have more time to learn and make, so I gave up...
If you want to use this map, go to the idea of making a mission. Well, you don't have to go through my consent, because I already agree that you can do that.
In addition, the pattern is very compact, it is recommended that people with poor driving skills or change the vehicle into an invincible state.
If you want to challenge driving skills, then you can ignore the small advice I gave.
Also, if you don't like my design on the roof. You can use OpenIV to remove the file I made EX1.ymap. If you don't know the path, please use OpenIV's search engine to find it. This is a good search because the entire gta5 can no longer find a second file with the same name.
Although it can remove the map on the roof, it can't change the characters, vehicle settings, characters, and vehicle settings on the roof. It can only be modified through the map editor.
Először Feltöltve: 2018. január 26.
Utoljára Feltöltve: 2019. június 23.
Utoljára Letöltött: 3 napja
幾個月不見~越做越好了呢~
@jonstyle 呵呵...這是一定要的囉!....
承蒙幾個月前的關照.幫忙我翻譯.感激不盡!!...八
@Ezio1030 有致命BUG啊 那个车辆永久性MOD 只能安装1.1版本无法安装最新的1.3版本
嗯?我這邊實測1.3版的車輛永久性MOD是沒有問題.只有我在安裝說明上提到的Bug.
你能否詳細描述你的情況?
@Ezio1030 我安装1.3版本的 按F12就是1.0版本的 无论我怎么弄 都是1.0版本的 还有地堡上部分 还有地下部分 所有的载具都没有了
@wangsihan
嗯…那我還真的搞不懂,有些矇了呢…
如你在這版所能見到,我昨夜花一個晚上拍攝上傳的展示影片,除了用遊戲加加這套軟體拍的過程卡的有點厲害之外,個人實測結果是遊戲不卡,載具保存也都完好,並沒有你說的問題…
當初一開始的時候,我是想用這個MOD做為車輛的保存,必竟簡單好操作,也用久了,不過地表之上確實是可以,但地表之下的地堡就完全不行了,遊戲只要關掉再開,或是重讀,車輛不是在地表上就是消失不見。
https://www.gta5-mods.com/scripts/i-m-not-mental-s-persistance-mod
剛好在有自定義載具想法之前,看到了車輛永久性MOD,於是拿這來試。咱去下載的是他更新不久的1.3版本。測試結果是得需做ymap和地圖編輯的雙重地板才能防止車輛掉落。
還遇上一個小插曲,就是誤會了,把GTA5_VEHICLES_PERSISTENCE 1.3這個文件丟在了遊戲目錄,而非丟在腳本資料夾裡。
導致車輛保存的光標,只會留在保存位置,不會跟著載具走。
https://www.gta5-mods.com/scripts/vehicleskeeperv
要不這樣,我提取發送我目前正在用,帶車輛文件的車輛永久性MOD給你試試。
https://drive.google.com/file/d/1dkVUmenibpBygY5FNSzokgZjpfs3_GTE/view?usp=sharing
不過,我並不認為這對你是有用的。
我個人的猜測是:要嘛是跟我的小插曲一樣,安裝出了問題,要不就是問題應該是出在遊戲目錄上的修改器插件,或是遊戲目錄上腳本的插件的問題。
至於,真正是哪個環節出錯,我還真說不出個所以然來…
必竟,我沒有那麼深的功力,光26個英文字母都快認不齊全了…
能協助你的還真不多…Orz
@Ezio1030 那个1.3版本的 是不是我装错了 我现在简单叙述一下我安装的过程 你看看我做的是不是错了
把Vehicles Persistence 1.3这个文件夹下的所有的内容全部解压到 scripts脚本文件夹下 也就是说把 VehiclesPersistence文件夹 CNativeUI.dll和GTA5_VEHICLES_PERSISTENCE 1.3.dll 这三样放到scripts脚本文件夹下面
@wangsihan 忘了說.我的車輛永久性mod.保存車輛被我改到F12.其他的設定我就沒動了.
對我來說這MOD.我接觸的時間可能不比你長.必竟是為了做車輛自定義的部份.才剛弄下來而已.
@Ezio1030 哎 我还不如你呢 我自己慢慢研究吧 不过我真心希望你 能进一步更新下 希望下个版本的 可以不用那个车辆永久性MOD 就可以完美无BUG 运行
不行 卡死啊 地下载具只有载入就卡死 还是想别的办法吧,别用这个永久性MOD了
@wangsihan
這麼看來,不是安裝的問題,反而像似遊戲目錄上腳本插件ScriptHookV那幾個文件的問題,或是車輛太多電腦跑不動的問題…
給你的建議是先把我給你的VehiclesPersistence\ SaveVehicles\Franklin裡的車輛文件先隨便裁減掉一大半以上,或三分之二以上,或只剩下五分之一,先測試是否是車輛數目太多跑不動?
先排除是否是車輛太多電腦跑不動的問題。
若確定車少依舊是不行的話,先把遊戲目錄上的腳本插件:ScriptHookV、ScriptHookVDotNet.asi、ScriptHookVDotNet、ScriptHookVDotNet.dll.metagen、ScriptHookVDotNet、ScriptHookVDotNet…
先備份起來,然後上網抓新的腳本插件插件試試,同樣再排除遊戲目錄上的腳本插件的問題試試。
真不行的話,只剩下最後,最不太可能的排除,那就是修改器插件的問題dinput8、NativeTrainer.asi、ScriptHookV。
不過說真的,上述修改器和腳本的插件部份,我真的不是很懂,只知道裝在scripts裡的MOD要是不行的話,十之八九就是那幾個插件出問題,至於怎樣搞定那些遊戲目錄插件?說真話,我也不懂…
我都是另開一個遊戲檔,把這另開一個遊戲檔當成是測試檔,然後一個個文件去換,一個個的去排除測試,直到把問題歸結到有問題的文件上去,真要測試的遊戲檔搞壞了,就砍掉重做一個。
咱的電腦裡的GTA5,連同備份檔、測試檔、終極MOD改版檔、原遊戲檔,至少也有4個GTA5,有時候想玩新的MOD,又怕不穩定或沒發現問題,覺得需要長期觀察,還會開到第5或第6個遊戲檔去…
能幫你的還真是不多啊…
真要不行的話,咱就在做下一版menyoo時,就把menyoo文件再分做成兩份文件夾,一份是由menyoo自帶車輛,另外一份就做成車輛自定義。
個人會萌生做成車輛自定義,一來是你以前有提出要刪去不想要的車輛要求,二來我也覺得車輛能自由改裝保存,連添加載具也能如此,這地堡玩起來才真正有意思。
@Ezio1030 好的 我安装您说的步骤操作下 不过我还是希望您能够采纳我的意见 单独想办法加载出载具 不要使用永久性MOD 不知道您是否能够找到办法 让载具可以全部加载出来无BUG 不在依赖永久性MOD
@wangsihan 若以其他載具保存的mod來加載具的話,個人覺得難了…
因為個人所知,載具保存的mod被開發出來其實還挺少,少的很可憐…
而且,開發出來的mod大多是只能使用在地面上空間,不是使用在地面下的空間。
目前,也就6.0版的那種地圖編輯模式是最穩定,最不會Bug,同時也是電腦跑的過程是最順暢的,但得犧牲掉載具的自由性,得被地圖編輯器綁定隨機同款車輛,並不得改裝。
之前有試menyoo修改器版,也沒地圖那版本模式來的好,記得當時加載時有車輛掉落情況。
就我所知,保存車輛的MOD就之前提到的那兩個,是能一次加載很多,同時遊戲能跑得動很順的MOD。
這版你應該有發現,即使地堡沒有車,遊戲跑起來沒6.0版來的順。那是因為,6.0版ymap沒有地板部份,車輛是由地圖編輯器生成,所以地版是由地圖編輯形成的。
7.0因為車輛是由載具保存mod生成,地圖編輯形成地版的話,進遊戲地堡載具會掉落。若地板生成是ymap的話,進遊戲地堡載具是不會掉落,但只要傳送點傳送,修改器傳送,或任何穿越地面行為,都會導致載具掉落。所以還需要地圖編輯器生成地版,形成雙重地版。
在做6.0版時就已經知道,ymap物件只要有和地圖編輯的物件重疊,就會拖慢電腦速度,重疊越多,速度也就越慢。
能使用在地下空間的,目前也就現在那個MOD。
或許,也還有其他我不知道能保存車輛的MOD可以用,我不清楚,但我會找找試試其他可能性,真要是沒有還是會用。
到時可能會如先前所說,一份是做自帶指定車輛,另外一份就做成車輛自定義。
地上能大量保存載具mod本來就不多,更何況能是地下保存載具的mod?
我相信應該有很多地圖的作者,拿車輛永久性mod來搭配地圖把載具保存在地面上,但我更相信,全球可能就我那麼一個,前無古人,後無來者的把保存載具mod,用於地表之下去保存載具….囧
所以,我才會說難了…不過,我會試試找看看有沒有其他的保存載具mod,真不行,找不到其他替代品的話,我也沒辦法…
必竟,以我認不齊26英文字母的能力來說,能做出地圖已經是極限了…
要做一個載具保存的mod的話,那簡直是天方夜談...
@Ezio1030 可以尝试不用载具 地下地堡部分 有没有载具真的无所谓 可以加点其他好玩的东西
@Ezio1030 兄弟 我怀疑是我游戏版本的问题 请问您用的是哪个版本的游戏 我的是1.41破解盗版的
@wangsihan 那我就不清楚了.剛才查看了一下.我用來做地圖與玩mod的終極mod改版的遊戲檔.版本還停留在1.0.1180.1的1.41版.
個人認為你不用糾結在7.0的版本.就當它是失敗品吧!你推荐給我的Map Builder IV裡面有很多很不錯的好材料.好到我想把整個地堡翻修一遍.
事實上.我真的這麼做了.目前火力全集中在物件最多的1號設施.menyoo修改器的計劃只能先拋諸腦後.等我用地圖編輯把圖改完再說.(想改圖還是得讓最熟悉的地圖編輯來.才會快.)
下一版更新的.比較附和我腦袋裡的構思.我上傳了幾張正在做的圖到這版的最上面.你看看吧...
預計下一版.我會減少載具數目.還會多做一個版本.一個是地圖編輯器自帶載具(是所有版本中跑最順最快的6.0版本的模式.).一個是載具自定義(7.0版本的模式.)
看過照片之後.記得通知我殺掉照片.因為那原本就不屬於7.0版本的東西.我英文爛到26個字母都湊不齊.可不想造成誤會還要解釋...
@wangsihan
另外.這工程很浩大上千多個物件.暫給不出切確更新日期.至少得完成1號設施.才有辦法去算日子.
@Ezio1030 谢谢了 我已经重新装了一个版本的游戏 我在试试
Map Editor Error: "Object reference not set to an instance of an object"
This error only occurs while trying to load your map, my other ones work
地图编辑器错误:“对象引用未设置为对象的实例”
仅在尝试加载地图时才会发生此错误,我的其他地图也可以正常工作
@Ezio1030
Map Editor Error: "Object reference not set to an instance of an object"
This error only occurs while trying to load your map, my other ones work
Map Editor Error: "Object reference not set to an instance of an object"
This error only occurs while trying to load your map, my other ones work
地图编辑器错误:“对象引用未设置为对象的实例”
仅在尝试加载地图时才会发生此错误,我的其他地图也可以正常工作