Aquatic Vehicle Pack [BETA] 1.1
19 358
264
19 358
264
This pack adds two aquatic vehicles via the dlc.rpf method for easy installation.
#1. Model Name = RHIB (Armed Military Boat) -Weapon currently does not work!
#2. Model Name = Submersible3 (Military Submarine)
PLEASE KEEP IN MIND THESE ARE BETA VEHICLES!
You most likely will have some issues. These were originally released with RDE however are now being released separately so that they can easily be tested by the community.
You will need to use a trainer to spawn these vehicles by typing in the model name manually!
Some people have memory issues while spawning these vehicles and some do not... the biggest issue is that weapons do not work on ANY aquatic vehicles. We need the community to take interest in fixing this. Click here if you want to help us research the RHIB and submersible3 issues
Permissions:
Feel free to release scripts or file edits for these if you fix the weapon issue or make improvements... however do not upload these models without SkylineGTRFreak's Permission!
Credit: All models were done by SkylineGTRFreak
Update 1.1:
Submersible3 model has been edited to prevent CTD issues and general performance improvements have been made.
#1. Model Name = RHIB (Armed Military Boat) -Weapon currently does not work!
#2. Model Name = Submersible3 (Military Submarine)
PLEASE KEEP IN MIND THESE ARE BETA VEHICLES!
You most likely will have some issues. These were originally released with RDE however are now being released separately so that they can easily be tested by the community.
You will need to use a trainer to spawn these vehicles by typing in the model name manually!
Some people have memory issues while spawning these vehicles and some do not... the biggest issue is that weapons do not work on ANY aquatic vehicles. We need the community to take interest in fixing this. Click here if you want to help us research the RHIB and submersible3 issues
Permissions:
Feel free to release scripts or file edits for these if you fix the weapon issue or make improvements... however do not upload these models without SkylineGTRFreak's Permission!
Credit: All models were done by SkylineGTRFreak
Update 1.1:
Submersible3 model has been edited to prevent CTD issues and general performance improvements have been made.
Először Feltöltve: 2016. március 9.
Utoljára Feltöltve: 2016. március 23.
Utoljára Letöltött: 6 órája
113 Hozzászólás
More mods by Dilapidated, SkylineGTRFreak:
- Kiemelt
4.87
493 946
1 010
Contract Update
By Dilapidated
This pack adds two aquatic vehicles via the dlc.rpf method for easy installation.
#1. Model Name = RHIB (Armed Military Boat) -Weapon currently does not work!
#2. Model Name = Submersible3 (Military Submarine)
PLEASE KEEP IN MIND THESE ARE BETA VEHICLES!
You most likely will have some issues. These were originally released with RDE however are now being released separately so that they can easily be tested by the community.
You will need to use a trainer to spawn these vehicles by typing in the model name manually!
Some people have memory issues while spawning these vehicles and some do not... the biggest issue is that weapons do not work on ANY aquatic vehicles. We need the community to take interest in fixing this. Click here if you want to help us research the RHIB and submersible3 issues
Permissions:
Feel free to release scripts or file edits for these if you fix the weapon issue or make improvements... however do not upload these models without SkylineGTRFreak's Permission!
Credit: All models were done by SkylineGTRFreak
Update 1.1:
Submersible3 model has been edited to prevent CTD issues and general performance improvements have been made.
#1. Model Name = RHIB (Armed Military Boat) -Weapon currently does not work!
#2. Model Name = Submersible3 (Military Submarine)
PLEASE KEEP IN MIND THESE ARE BETA VEHICLES!
You most likely will have some issues. These were originally released with RDE however are now being released separately so that they can easily be tested by the community.
You will need to use a trainer to spawn these vehicles by typing in the model name manually!
Some people have memory issues while spawning these vehicles and some do not... the biggest issue is that weapons do not work on ANY aquatic vehicles. We need the community to take interest in fixing this. Click here if you want to help us research the RHIB and submersible3 issues
Permissions:
Feel free to release scripts or file edits for these if you fix the weapon issue or make improvements... however do not upload these models without SkylineGTRFreak's Permission!
Credit: All models were done by SkylineGTRFreak
Update 1.1:
Submersible3 model has been edited to prevent CTD issues and general performance improvements have been made.
Először Feltöltve: 2016. március 9.
Utoljára Feltöltve: 2016. március 23.
Utoljára Letöltött: 6 órája
PLEASE KEEP IN MIND THESE ARE BETA VEHICLES!
You most likely will have some issues. These were originally released with RDE however are now being released separately so that they can easily be tested by the community.
@Dilapidated Please Make this a addon for realism dispatch enhanced into oiv installation if you can bro
@Askingcarpet I'll make sure that never happens, lol
@xxmaturegamingx that would be fantastic! good stuff in this one,
That's a pretty longrunning beta, lol
update plis
Solved submarine's flying nose issue and tail stickup issue and also enabled surface combat capability by letting you stand on top of submarine safely when opening hatch and engage air and surface targets with RPG or Homing Missiles by changing values of some Handling.Meta code settings as follows:
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="0.10000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="2.000000" />
<fPitchAngle value="35.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.480000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Solved spawn crash issue by diving with Stromberg for 2 minutes underwater before spawning this great submarine. Spawns successfully every time with this method.
Hi, I fixed the USS Dallas submarine mod Handling.Meta to enable us to fight on the surface and engage targets in the air or surface with RPG or Homing Missiles by allowing us to open the hatch safely on the surface and stand on top of this submarine safely without falling overboard. It greatly enhances this submarine's playability by giving it a complete anti-surface warfare capability and anti-air fighting capability by enabling you to open the hatch on the surface and stand on top and engage targets with RPG or Homing Missiles.
Lots of fun when you couple it with invincibility and unlimited ammo then turn on high Wanted Level to get the party started after you surface with this submarine. Here are the Handling.Meta changes you have to make by simply selecting all and copying and pasting this Handling.Meta file inside the Aquatic Folder using Open IV go to this exact Handling.Meta code file location using OpenIV: Update/X64/dlcpacks/aquatic/dlc.rpf/common/data/Handling.Meta. These handling changes also fixed the issue of the submarine's nose flying out of the water too high and made the submarine cruise on the surface more naturally and realistically when you accelerate while steadily pulling up on the stick. These are the only settings you need to make to accomplish these goals of enabling surface combat with RPG or Homing Missiles and fixing the flying nose issue.
UPDATE: I recently figured out how to also perfect the Vehicles.Meta settings for this submarine's buoyancy to automatically rise to periscope depth when idle, giving you a perfect view of the ocean around you and the city landscape or 360 degree situational awareness around your submarine's surface area if you're just trying to see if you lost the cops without having to completely surface out of the water. Also prevents the submarine from sinking to crush depth when you release the controls, it automatically rises to periscope depth, so you're still out of sight, while having a nice view of the ocean surface. Here it is. You have to locate the Vehicles.Meta file inside the Aquatic folder using OpenIV in this exact path:
update/x64/dlcpacks/aquatic/dlc.rpf/common/data/levels/gta5/Vehicles.Meta then enable edit mode and right-click edit Vehicles.Meta to change the Buoyancy settings as follows:
<buoyancySphereOffset x="0.000000" y="0.400000" z="0.000000" />
<buoyancySphereSizeScale value="1.100000" />
I also discovered how to avoid crashing the game when you spawn the submarine. Simply dive with the Stromberg first underwater for 2 minutes then spawn this great submarine and you will spawn it successfully every time without crashing the game then you can do whatever you want with the submarine after that. You can take on Fort Zancudo by surfacing near the runway's ocean front taking out helicopters or patrol boats with Homing Missiles or RPG then get back in the submarine's front hatch and submerge to evade enemies with complete stealth in the depths of the sea, a typical littoral submarine warfare scenario worth experimenting with. Here is the exact code to replace-paste over your Handling.Meta in the Aquatic Folder using OpenIV in this exact location: Update/X64/dlcpacks/aquatic/dlc.rpf/common/data/Handling.Meta:
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="0.10000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="2.000000" />
<fPitchAngle value="35.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.480000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Hi, I fixed the USS Dallas submarine mod Handling.Meta to enable us to fight on the surface and engage targets in the air or surface with RPG or Homing Missiles by allowing us to open the hatch safely on the surface and stand on top of this submarine safely without falling overboard. It greatly enhances this submarine's playability by giving it a complete anti-surface warfare capability and anti-air fighting capability by enabling you to open the hatch on the surface and stand on top and engage targets with RPG or Homing Missiles.
Lots of fun when you couple it with invincibility and unlimited ammo then turn on high Wanted Level to get the party started after you surface with this submarine. Here are the Handling.Meta changes you have to make by simply selecting all and copying and pasting this Handling.Meta file inside the Aquatic Folder using Open IV go to this exact Handling.Meta code file location using OpenIV: Update/X64/dlcpacks/aquatic/dlc.rpf/common/data/Handling.Meta. These handling changes also fixed the issue of the submarine's nose flying out of the water too high and made the submarine cruise on the surface more naturally and realistically when you accelerate while steadily pulling up on the stick. These are the only settings you need to make to accomplish these goals of enabling surface combat with RPG or Homing Missiles and fixing the flying nose issue.
UPDATE: I recently figured out how to also perfect the Vehicles.Meta settings for this submarine's buoyancy to automatically rise to periscope depth when idle, giving you a perfect view of the ocean around you and the city landscape or 360 degree situational awareness around your submarine's surface area if you're just trying to see if you lost the cops without having to completely surface out of the water. Also prevents the submarine from sinking to crush depth when you release the controls, it automatically rises to periscope depth, so you're still out of sight, while having a nice view of the ocean surface. Here it is. You have to locate the Vehicles.Meta file inside the Aquatic folder using OpenIV in this exact path:
update/x64/dlcpacks/aquatic/dlc.rpf/common/data/levels/gta5/Vehicles.Meta then enable edit mode and right-click edit Vehicles.Meta to change the Buoyancy settings as follows:
<buoyancySphereOffset x="0.000000" y="0.400000" z="0.000000" />
<buoyancySphereSizeScale value="1.100000" />
I also discovered how to avoid crashing the game when you spawn the submarine. Simply dive with the Stromberg first underwater for 2 minutes then spawn this great submarine and you will spawn it successfully every time without crashing the game then you can do whatever you want with the submarine after that. You can take on Fort Zancudo by surfacing near the runway's ocean front taking out helicopters or patrol boats with Homing Missiles or RPG then get back in the submarine's front hatch and submerge to evade enemies with complete stealth in the depths of the sea, a typical littoral submarine warfare scenario worth experimenting with. Here is the exact code to replace-paste over your Handling.Meta in the Aquatic Folder using OpenIV in this exact location: Update/X64/dlcpacks/aquatic/dlc.rpf/common/data/Handling.Meta:
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="-8.00000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.050000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.100000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.200000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="1.500000" />
<fPitchAngle value="25.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.050000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
UPDATE: Perfected the Handling.Meta and Vehicles.Meta for this mighty submarine to allow us to surface and fight with Homing Missiles while also fixing the cruising buoyancy and adding automated periscope depth when idle, as well as the ability to hold still underwater by simply holding the action button for effective hiding without giving up strategic position. Also adds superior speed with nuclear propulsion. Here it is:
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="-9.00000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.050000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.100000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.200000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="1.500000" />
<fPitchAngle value="20.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.050000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Vehicles.Meta adjustment for USS Dallas SSN 700 Submarine to fix surface buoyancy, add automated periscope depth when idle, the ability to surface and fight with Homing Missiles, and the ability to hold still underwater:
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>RHIB</modelName>
<txdName>RHIB</txdName>
<handlingId>RHIB</handlingId>
<gameName>DINGHY</gameName>
<vehicleMakeName>NAGASAKI</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>veh_mounted_turrets_car</ptfxAssetName>
<audioNameHash>DINGHY</audioNameHash>
<layout>LAYOUT_BOAT_RHIB</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_DINGHY_CAMERA</cameraName>
<aimCameraName>DINGHY_AIM_CAMERA</aimCameraName>
<bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DINGHY_POV_CAMERA</povCameraName>
<povTurretCameraName>POV_TURRET_CAMERA_TECHNICAL</povTurretCameraName>
<FirstPersonDriveByIKOffset x="0.048000" y="-0.003000" z="-0.121000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="-0.045000" y="0.095000" z="-0.096000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.058000" y="0.060000" z="-0.078000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.125000" z="-0.130000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.040000" z="-0.058000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.090000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.248000" z="0.933000" />
<FirstPersonPassengerMobilePhoneOffset x="0.219000" y="0.223000" z="0.828000" />
<PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_BOAT_DINGHY</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.500000" />
<wheelScaleRear value="0.500000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.800000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.200000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
10.000000
25.000000
60.000000
120.000000
500.000000
500.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_GEN_NAVMESH FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_GIVE_SCUBA_GEAR_ON_EXIT FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON FLAG_HAS_DIRECTIONAL_SHUFFLES FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_HAS_REAR_MOUNTED_TURRET</flags>
<type>VEHICLE_TYPE_BOAT</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_BOAT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_M_Marine_03</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>DINGHY_WINDSCREEN_RIGHT_CAMERA</Item>
<Item>DINGHY_WINDSCREEN_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BOAT_FRONT_LEFT</Item>
<Item>BOAT_FRONT_RIGHT</Item>
<Item>BOAT_DINGHY3_REAR_LEFT</Item>
<Item>BOAT_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>submersible3</modelName>
<txdName>submersible3</txdName>
<handlingId>SUBMERSIBLE3</handlingId>
<gameName>SUBMERS</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>submersible3</audioNameHash>
<layout>LAYOUT_BOAT_SUBMERSIBLE</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_MINISUB_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_SUB_BONNET_CAMERA</bonnetCameraName>
<povCameraName>SUB_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
<PovCameraOffset x="0.350000" y="0.025000" z="0.400000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_SUBMERSIBLE</vfxInfoName>
<shouldUseCinematicViewMode value="false" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.500000" />
<wheelScaleRear value="0.500000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.700000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="1.00000" />
<damageOffsetScale value="0.500000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
18.000000
60.000000
120.000000
240.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="1.298" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DRIVER_NO_DRIVE_BY FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_GIVE_SCUBA_GEAR_ON_EXIT</flags>
<type>VEHICLE_TYPE_SUBMARINE</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_BOAT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.350000" z="0.000000" />
<buoyancySphereSizeScale value="1.050000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
UPDATE: Perfected Handling.Meta for USS Dallas Submarine to allow full surface fighting capability with Homing Missiles, smoother surface cruising, gentler and even diving, less vulnerability to crush depth, automated surfacing to periscope depth when idle, and the ability to stand on top for prolonged periods of fighting with Homing Missiles, also fixed capsizing issue with perfect stability even when grounded in shallow waters.
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="-9.00000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.050000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.100000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.200000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="1.500000" />
<fPitchAngle value="20.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.050000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
UPDATE: Perfected Handling.Meta for USS Dallas Submarine to allow full surface fighting capability with Homing Missiles, smoother surface cruising, gentler and even diving, less vulnerability to crush depth, automated surfacing to periscope depth when idle, and the ability to stand on top for prolonged periods of fighting with Homing Missiles, also fixed capsizing issue with perfect stability even when grounded in shallow waters.
<?xml version="1.0" encoding="UTF-8"?>
<!-- MKEEZAY30-GTA REALISM 0.6.2 & DILAPIDATED-REALISM DISPATCH ENHANCED 2.3-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>RHIB</handlingName>
<fMass value="2000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.900000" z="-0.500000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="16.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="125.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="10.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.800000" />
<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
<fSampleTop value="0.200000" />
<fSampleBottom value="0.300000" />
<fAquaplaneForce value="3.600000" />
<fAquaplanePushWaterMult value="0.600000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.002000" />
<fRudderForce value="0.500000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="8.500000" y="400.000000" z="100.000000" />
<vecTurnResistance x="2.640000" y="1.400000" z="0.070000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="7.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.100000" />
<fLowLodAngOffset value="0.046436" />
<fLowLodDraughtOffset value="0.119550" />
<fImpellerOffset value="0.400000" />
<fImpellerForceMult value="0.200000" />
<fDinghySphereBuoyConst value="10.000000" />
<fProwRaiseMult value="0.500000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
2
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>SUBMERSIBLE3</handlingName>
<fMass value="10000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="40.000000" />
<vecCentreOfMassOffset x="0.000000" y="-6.99999" z="-9.00000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.050000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="90.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="90.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.100000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="6.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.200000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="0.000000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="250.000000" />
<fOilVolume value="10.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CSubmarineHandlingData">
<fPitchMult value="1.500000" />
<fPitchAngle value="20.000000" />
<fYawMult value="1.100000" />
<fDiveSpeed value="0.050000" />
<fRollMult value="0.100000" />
<fRollStab value="0.02000" />
<vTurnRes x="3.100000" y="0.500000" z="0.500000" />
<fMoveResXY value="42.000000" />
<fMoveResZ value="70.000000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Tested the ZMissile DLC with this submarine and it works perfectly like an SLCM (Submarine-Launched Cruise Missile) to attack all targets nearby in either land, air, surface or even underwater. You need to download and install the pre-requisites for the ZMissile DLC to work.
You have to dive with the Stromberg first for at least 1 minute before spawning this submarine or the whole game will crash. This submarine can also be improved with weapons by using the image files to replace the RHIB boat or any other boat that does not spawn automatically in the game, repainting it all matte black, and editing one of handheld weapons' meta file to shoot missiles or artillery-style instant hit settings with an increased TimeBetweenShots of 0.2 or greater. The handling meta of the boat replaced would also have to replaced with the handling meta of a destroyer then the fMass setting would have to be changed to 1000000, PercentSubmerged setting would have to be changed to 77 percent, the vecCentreOfMassOffset x="0.000000" y="-24.000000" z="-336.000000, Bouyancy to 0.92, Pitch set to 15%, and DiveSpeed to 40%. What you'll have after this is a truly capable military submarine with anti-surface warfare capability, anti-air warfare capability, and the ability to dive just below the surface at near periscope depth so you can always see the surface above you as a ceiling, keeping you fully aware of your depth at all times and preventing you from diving too deep automatically.
Successfully developed anti-ship missiles for this submarine by replacing one of the handheld weapons meta file with data from homing missiles with improved range and speed, also explodes underwater creating a nice realistic splash that looks like a surface impact torpedo when aimed near enemy ships, boats, or land-based targets on the beach. Works well enough against enemy helicopters too.
@jr545536 Bro can u upload the whole file of handling or anything. I don't know how to copy paste these.
este parece interessante.
still beta after 5 years? and the handling for the sub is not that good.
well after spending an hour uninstalling and moving bigger mods folders and scripts i just found out this mod was the source of my game crashing. should have imagined something like this after reading all the comments.